Graphics Sacrifice (video game)
reviewers considered sacrifice s creature designs unique.
in 2000, computer industry released first video graphics cards capable of processing transform, clipping, , lighting (t&l) instructions. appropriate software, these new cards took on burden of t&l processing computer s processor, allowing more detailed graphics , smoother animation. shiny capitalized on breakthrough, spending few weeks rewrite portion of sacrifice s software. brownlow , team refined , improved game s graphics, increasing number of polygons per model , setting software scan through scenes few more times determine objects render , how display them. sacrifice acknowledged first game on market make full use of new graphic cards (the geforce 2 , radeon series). because of adopted technology, animation in game smooth, without jerkiness associated overstressed graphical engines.
for character models, otero , team eschewed conventional designs inspired lord of rings , other fantasies. otero s ideal of form follows function , creature s capabilities or purposes readily apparent appearance. in opinion, creature designed kill enemies exploding cartoon-ish bomb feet . otero s simple designs expanded , fleshed out in detail gwyn, responsible creating eldred s model. artists incorporation of humor in work did not escape video game industry s notice; many pointed out quirky allusion of james, god of earth, earthworm jim, star of shiny s previous games.
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